Archive for the ‘Clojure’ Category

Writing Tetris in Clojure

September 10, 2011 6 comments

Good evening to everyone. Today I want to guide you step-by-step through the process of writing a game of Tetris in Clojure. My goal was not to write the shortest version possible but the concisest one and the one that would use idiomatic Clojure techniques (like relying on the sequence processing functions and making a clear distinction between purely functional and side-effect code). The result I got is about 300 lines of code in size but it is very comprehensible and simple. If you are interested then fire up your editor_of_choice and let’s get our hands dirty.
The whole code is available here.
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Coffee Time with Java – Part 1.5 – Sockets in Clojure

January 5, 2011 Leave a comment

It is almost a year now since I wrote the first part of meant-to-be series of topics concerning Java. I understood that there is no need to write the same stuff over and over again while there is plenty of it on the Net. But this time I’ve got an idea to rewrite that primitive server-client demonstration into Clojure and see how it will look like. Read more…